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Jedi academy mods steam
Jedi academy mods steam




jedi academy mods steam
  1. #Jedi academy mods steam mod
  2. #Jedi academy mods steam code

You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls. TrueView As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view.For faster force regeneration, g_forceRegenTime has been brought over from MP.

jedi academy mods steam

Force Repulse is gained automatically during the SP campaign.

  • New force powers Force Insanity, Destruction, Repulse and Stasis have been added.
  • jedi academy mods steam

  • Saberthrow Saberthrow is now a force power.
  • Not completely ready yet, but you play around with it (with cheats enabled) by doing "give weapon_bryar_pistol" and then "setsaberstyle katarn" in the console.
  • Katarn Saberstyle A gun / saber stance.
  • Improved jedi_hm DT's very nice improved Human Male jedi is included.
  • A DC15-A clone rifle, DC15-S clone blaster and E-5 droid blaster have also been added.
  • More usable weapons The tusken rifle and noghri stick are fully usable by the player.
  • While the E-Web is equipped, the player moves more slowly.
  • Detachable E-Web The player can detach an E-Web from its mount by pressing the Use Force button whilst using it.
  • Ghoul2 view models First person view weapon models are now allowed to use.
  • If you enter “newPlayerTint 0 ”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this colour rather than the usual.
  • Extra Player Tints (Unused) Playermodels are able to have multiple tints.
  • Raz0r's MP Movement Raz0r's MP-style movement from the SP speedrun version can be enabled by getting g_MPmovement to 1.
  • jedi academy mods steam

    eent files Maps now load entities from mapentities/mapname.eent in addition to loading them from the.

  • Better Entity Spawning The /spawn command now supports entity keys, e.g.
  • RGB Character Colours Adds an RGB slider option to all player species.
  • NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their. headswap files in the sp_custom.pk3 for examples.
  • Headswapping Several new heads are available for the human male and human female species.
  • sab file specifies where a hilt will be holstered. A tag_holsterorigin can be added to a hilt for better placement.
  • Saber Holsters Lightsabers are now holstered when not in use.
  • An example customisable hilt is included thanks to AshuraDX.
  • Custom Sabers Now lightsabers can be customised like the player species.
  • A custom ignition flare can be specified for a lightsaber with "ignitionFlare " in the.
  • Ignition Flare A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1.
  • SFX Sabers SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1.
  • Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3 etc. If you want to set one sabercolour for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod.

    #Jedi academy mods steam code

    It is possible to set the sabercolours of NPCs by setting their sabercolor to a hex code in the.

  • RGB Sabers These can be set in the menus or by setting the sabercolor to a hex code in the console - for example "/sabercolor 1 xff0000" will set the first lightsaber blade to be red.
  • User files will be saved to /Users/user/Library/Application Support/JAEnhanced on OSX or to /Users/user/Documents/My Games/JAEnhanced on Windows.

    #Jedi academy mods steam mod

    You can launch the mod with "Jedi Academy: Enhanced" or ja_ depending on your OS. If you're on Windows, put ja_, rdcustomsp-vanilla_x86.dll, SDL2.dll and rdsp-rendsaurus_x86.dll alongside your regular Jedi Academy base folder.įor either OS, put the "jaenhanced" folder alongside your base folder. If you're using a Mac, you should put "Jedi Academy: Enhanced" alongside your regular Jedi Academy base folder - depending on your version the base folder might be hidden inside the original game's application bundle. If you've installed an earlier version (from when this was just called SP Customisation Mod), it'd probably best to uninstall the old version. NOTE: If you're having crashing issues, try the default renderer by setting cl_renderer to rdcustomsp-vanilla NOTE: If you don't already have it and you're on Windows, you'll need the MSVC++ 2010 redistributable: Microsoft.ls.aspx?id=5555 It also uses Open Jedi Project code for TrueView. It's based on OpenJK (so the code is released under the GPL and available at ) and a slightly modified version (for SP) of AJL's SFX Saber code. Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. Part of the Jedi Knight: Enhanced project






    Jedi academy mods steam